Sunday, 21 August 2016


TRSF Northern Headquarters

The Spire and the floating rings are powered by carefully spaced solar farms and wind turbines. Wave power is also used as part of the green energy supply. Massive clouds of steam are periodically seen wafting from the spire, as these are used to cool certain heavy machinery.

The docks are used to accept shipments from all across the globe. Personnel and materiel are also sent overseas for deployment. The coastal islands hold several small cities. Certain zones within such cities are made available to civilians, housing most of the ancillary work staff who are not fully part of the TRSF. Commercial living areas, schools and hospitals can be found there.

Hidden bunkers, drone deployment platforms, mini airbases and secret tunnels can be used to counter any assault. Such hidden military bases are scattered throughout the nearby mountains.

Monday, 25 July 2016

 IAS - 150 Thunderchief Space Fighter
 Cockpit View Concept
 Battle Scene Concept
 Callout Diagram
Orthographic View

Tuesday, 21 June 2016


 'Wasp' preparing to launch.
Callout sheet.


Design process.

Thursday, 28 January 2016

More Environment Concepts from 2015 - Personal Work


Environment Concept, Cityscape 


TRSF Heavy Lift Transport for Terrestrial Domination, my own IP.

Friday, 31 July 2015

TRSF Characters and Painting



TRSF Strike Infantry and Combat Gear Diagram 


Strategic Strike Infantry with H.O.G. (High- Impact Ordnance Gun)


 TRSF Interceptor Fighter Refuelling and Rearming


Mamba Scout Sniper with Long Rail Rifle

 Mamba Scout Spotter with Battle Rail Rifle and Combat Gear Diagram

TRSF Strike Infantry Insertion

Tuesday, 31 March 2015






Personae Studios Work from 2013 - 2015

A small selection of work done during my time as a Concept Designer at Personae Studios L.L.P. These concepts are for PICS: Towers of Defence, an isometric tower defence game with an in-built map, unit and tower Editor.

The Editor allows players to create custom new Maps with different unit and tower stats.

During my time here, I worked on Towers, Enemy Units, Environments, Props, Buildings, Ground Tiles, and more. Most of these are drawn in isometric (objects drawn do not appear larger or smaller over distance) to accurately reflect what can be rendered in-game on the engine.

I also worked on various parts of the UI/ UX for both the in-game and out-of-game (Editor) portions of this title.

PICS is an acronym for Play, Improve, Create and Share.

Copyright © 2013-2015 Personae Studios L.L.P.